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-
- Persistence of Vision Raytracer
- Version 2.0
- Basic Information
- -------------------------------
-
- The Persistence of Vision Raytracer creates three-dimensional,
- photo-realistic images using a rendering technique called ray tracing.
- It reads in a text file containing information describing the objects and
- lighting in a scene and generates an image of that scene from the view
- point of a camera also described in the text file. Ray tracing is not
- a fast process by any means, but it produces very high quality images
- with realistic reflections, shading, perspective, and other effects.
-
- The POV-Ray package includes detailed instructions on using the
- raytracer and creating scenes. Many stunning scenes are included with
- POV-Ray so you can start creating images immediately when you get
- the package. These scenes can be modified by the user also so they
- don't have to start from scratch.
-
- In addition to the pre-defined scenes are a large library of
- predefined shapes and materials that can be used in your own scenes by
- just typing the name of the shape or material.
-
- POV-Ray is easy to use, and also includes many advanced features
- like bezier patches, blobs, height-fields, bump mapping, and material
- mapping.
-
- POV-Ray can be used on IBM-PC and compatibles, Apple Macintoshes,
- Commodore Amiga's, UNIX, and other computers.
-
- Here is a list the files that you need to use POV-Ray on your
- computer.
-
- The latest versions of these files are available over CompuServe,
- America Online, Internet, and several BBS's. See 'Where to find POV-Ray
- files' section below for more info.
-
- ----------------------------------------------------------------------------
-
- For IBM-PC & compatibles:
- -------------------------
- Requires: 386 or better CPU and at least 2 meg of RAM
- A math co-processor and VGA display is recommended
- This version will run under DOS, OS/2 and Windows.
- It will not run under Desqview.
-
- Files required:
- POVDOC.ZIP - The documentation and essential data files for POV-Ray
- POVSCN.ZIP - The example scene files for POV-Ray
- POVIBM.EXE - Executable and docs for IBM-PC and compatibles
-
- You will also need a program like PICLAB or Image Alchemy to convert
- the TGA files output by POV-Ray to GIF files and a GIF viewer
- program. These programs can be found from any of the sources
- listed below.
-
- Optional Files:
- The source is not needed to use POV-Ray. It is provided for the
- curious and adventurous
-
- POVSRC.ZIP - The C source code for POV-Ray for most systems.
- POVSCR.SEA - Macintosh source code for POV-Ray.
-
-
- For Apple Macintosh:
- --------------------
- Requirements:
- The Apple Macintosh version of POV-Ray can be found in the
- archive POVMAC.SEA or POVMNF.SEA. POVMAC.SEA contains the
- preferred "high-performance" executable for Macs with a floating
- point coprocessor (FPU). POVMNF.SEA contains the slower more
- universal executable, which will run on any 68020 or better Mac
- without an FPU. The Macintosh version of POV-Ray needs a 68020
- or better CPU (Mac II series, SE/30, Quadras, some Powerbooks,
- etc.) It will run under System 6.0.4 or newer (System 7 preferred.)
- It also requires 32 bit Color Quickdraw, which is built into System
- 7, and is an optional init in System 6.
-
- QuickTime 1.5 or newer is preferred but not required. If it is
- installed, it will allow compression of the final PICT images.
- It will also allow adding custom System 7 Thumbnail icons to the
- PICT files in the Finder. Of course, a color monitor is preferred,
- but not required.
-
- Files Required:
- POVDOC.SEA - The documentation and essential data files for POV-Ray
- POVMAC.SEA - Regular executable and notes for Apple Macintosh
- with FPU
- POVMNF.SEA - Generic (No FPU) Executable and notes for any
- Macintosh
- POVSCN.SEA - The example scene files for POV-Ray
-
- Optional Files:
- POVSRC.SEA - The C source code for POV-Ray
- (MPW 3.3 & Symantec C 6.0)
-
- This source code is not needed to use POV-Ray. It is provide